Quote:
Originally Posted by Danth
[You must be logged in to view images. Log in or Register.]
What pieces of Blood Ember do you expect to be using? Your experience bar is maxxed, you're in a tough area, you aren't pulling forty trash greenies an hour.
--You aren't using the fear click for anything serious because most stuff is outright fear immune (level) or resists too often. It might get used for the oddball trophy solo.
--BP has a direct and much cheaper alternative (Stave of Shielding) so it's totally irrelevant.
--Legs are a mana-saver when you're bottom-feeding greens, but not used for hard stuff. Have fun clicking those things when you're trying to split Bledrek out of the 6-room, or splitting a 4-pull of DN ratmen.
--Gloves are the best of the bunch and get some use, albeit mostly for WW dragons where I feign out the faction hit and Clinging doesn't last long enough. One item does not make or break a character.
Note that I did not mention Greenmist in my previous post. It's an alright item but not all that important in and of itself. AC bonus would be awfully nice when trying to tank an unslowed thing hitting for 400's while slow resists half a dozen times in a row, a damn sight better than anything a human or dark elf is bringing to that fight.
Danth
|
Gloves/Pants are the main mana savers. As you say the Boots are more situational, and BP isn't unique.
Anytime you need to split mobs (regardless of your level), you are saving 120 mana per mob. This isn't including failed attempts. I have split plenty of difficult camps using the clickies, it really isn't that much harder than spells. Obviously if I need to use a faster FD due to screwing up or bad luck, I'll use my spell FD. But if you have practiced a camp, you can use the clickies quite often instead of the spells. If you use the Pants/Gloves 20 times in an hour to split camps, that's 2400 mana saved right there.
As I said before, if you built your character specifically just to fight hard mobs, going Iksar is a bad idea anyway. You might as well go Troll because they are just better than Iksars in every way. The AC bonus is better on Necromancers/Monks who don't get a lot of worn AC from items. Tank classes already have a much easier time hitting soft cap due to their items having much higher AC values.