OK tested Damage this morning and it proved my theory wrong, Damage between BFG in primary versus ranged was identical.
Therefore that it is not the issue in terms of explaining why archery damage is so abysmal.
It is however apparent that it is throttled.
As an example the Min, Average and Max hit for 23 damage (BFG + Summoned Arrows) on a green con paineel guard was 2, 31.14, and 52 respectively.
This does not include the 42 damage bonus from delay.
So essentially, not only is Archery damage "nerfed" on P99 since double damage, NOR trueshot affect our bonus (which technically doesnt exist unless we bug it with a slow primary 2 hander), but the base archery damage itself is severly throttled for reasons, I cannot seem to diagnose.
As the state of the server stands right now. IF I had someone anchor (non rooted, tanked) that same greeen con paineel guard, using the War Bow of Rallos Zek, I would of done 19,834 damage with 140 shots over the course of 319 seconds, for around 62.2 DPS. That is rather embarassing for a BIS bow, average raid geared ranger. And I am fairly certain the performance on live was far superior.
Rangers, literally face a worst case scenario right now in terms of DPS on P99. We face a slew of artificially rooted raid encounters, in addition to throttled archery base damage, AND bugged bonus damage which is not factored into double damage or trueshot.
While we should be able to decently compete in a non trueshot fashion with bow DPS, we should also be a viable "delete" option with trueshot that just isnt happening.
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