Thread: TLP PVP
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Old 03-25-2023, 03:04 PM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
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There's several big reasons why there will never be a PvP TLP--unless they make one that fixes these issues, of course, but that seems really unlikely. Or, if against all odds they should one day make a PvP TLP, it would suck ass and wouldn't satisfy anyone who's currently clammoring for a Red 2.0.

1) Everybody uses ShowEQ. It's so widespread on TLPs that you can almost consider it a built-in feature of the game. I would venture a conservative guess that even on PvE servers, upwards of 50% of players have SEQ. On a PvP server, where the incentive is much greater, you can expect pretty much everybody to do it. Daybreak don't enforce it at all, nor is there really any way to seriously prevent its use due to the fundamental way EQ is programmed. MacroQuest is also used by some, although not as widespread as SEQ.

2) The various non-classic changes to the game would make PvP absolutely terrible. Melee damage is considerably higher due to mechanical changes, cast times are shorter, and DoT damage in particular has been increased so much that there wouldn't even be a semblance of class balance. For instance, on P99, Envenomed Bolt ticks for 146 damage. On TLP servers, it ticks for 295 and is a 3-second cast instead of 6. Ignite Blood ticks for 56 on P99 and 125 on TLPs. Deflux is a 500 point lifetap instead of 300. Touch of Night, the 700pt lifetap, has a 3.2 second cast time instead of 6. Monk epic fist ratio on TLPs is 23/26. Melee classes get triple attack in classic, including paladin for some reason.

3) When you die, you respawn with all your stuff on you. You don't leave it on a corpse. This means PvP death is largely irrelevant and there's no way to prevent bind-rushing infinitely in order to force people out of an area. It'll be impossible to do any content that is within running distance of a bindable area as someone can just repeatedly attack you, die, respawn, over and over. In addition to this, there is a button in character selection that sends your character to its home town, so you can just zoneplug and click that to escape any fight.

4) Due to the existence of instanced raiding, all players on a server can do a full clear of all raid content every week, meaning everybody is so overgeared that many classes are rendered useless. On a traditional PvP server, pretty much nobody gets a full set of raid gear unless the server has been running for many years. On a TLP, anyone who raids can be full BiS (or close enough) inside a few months. People will have such high resists and HP that only melee classes can really function.

5) The Daybreak store sells a number of things that can interfere with gameplay. Potions with various buffs that are undispellable and persist through death with 4-hour durations. Illusion items that make it impossible to see what race or class someone is, or what weapons they're using. You would have no way of knowing anything about a player when you see them. Even Amulet of Necropotence on P99 still shows their weapons, but you can buy weapon skins on TLPs. Someone runs up and starts hitting you, you have no idea if they're a warrior, rogue or monk because they look like a fucking minotaur with an umbrella in each hand.

6) There are certain non-classic items available in the game, most importantly healing potions. The level 60 (Kunark) healing potions heal for 1500 for the instant pot, and 3000 over 30 seconds for the HoT pot, with a 2 minute cooldown. Casters literally won't have enough mana to kill someone. All PvP would be long, tedious melee slugfests that might literally go on forever if both players have enough potions (which are cheap enough that you could easily carry a hundred of them at any time).
Last edited by socialist; 03-25-2023 at 03:11 PM..
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