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Old 04-06-2023, 01:22 PM
IzHaN80 IzHaN80 is offline
Sarnak

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Join Date: Apr 2014
Location: Everquest
Posts: 216
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Quote:
Originally Posted by cdfurry [You must be logged in to view images. Log in or Register.]
What you are seeing is in fact how it works. I am not sure broken is the right term in this timeline, as I believe this is how it worked until much later when it was fixed.

A feared mob or one in melee with player or pet will take full damage from dots.

A mob chasing a player while dotted will take reduced dot damage.

Rooting the mob still leaves it in the chase state until someone steps into melee or it is feared as you stated.

It does seem like a broken mechanic and it was addressed by patches later out of the timeline p99 is in I believe but I may be wrong. The main way to ensure dots do full damage is to jump in to take a hit after you root it and then back off.
if a mob is moving and you root him, is in fact, not moving anymore, and you shouldn't have to get hit or have someone melee the mob to make him take full dot damage. I mean, then what i am using roots then all this time? To prevent taking any damage from the mob.

If you root a stationary mob, he takes full damage, it doesn't make any sense that if you catch a moving mob or if root breaks and you re-root you gonna take damage to make the game update mobs position.

I consider this to be a bug and nothing to do with Classic
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