Quote:
Originally Posted by Crede
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This.
ABC is child’s play. Wis/int/sta are easy to raise in velious. Paci classes should go CHA.
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https://wiki.project1999.com/Kobold_Jester%27s_Crown
https://wiki.project1999.com/Crude_Stein
https://wiki.project1999.com/Matchless_Dragonskin_Mask
https://wiki.project1999.com/Cat_Eye_Velium_Necklace
https://wiki.project1999.com/Seahorse_Spine_Bracelet
https://wiki.project1999.com/Froststone_Stein
https://wiki.project1999.com/Luminary_Two_Handed_Sword
That's +119 CHA from some very easily and cheaply acquired items, and doesn't even include rings or earrings, which could also add even more. There is zero universe in which STA or WIS are that trivial to raise and at such minimal expense.
As the OP's post illustrates, CHA is literally only good when you're using Lull in
extremely risky circumstances, because on normal blue XP mobs 1) you will very rarely crit fail to begin with, and 2) when you do so, you can usually recover quite easily with your own toolkit and the presumed aid of your groupmates. Maxing CHA on a Paladin basically only makes sense if you're doing something unusual like leveling solo in particularly dangerous dungeons for the sheer thrill and challenge of it. But this is not how most people play the class, and at 60 a Paladin (who will presumably be running around doing group and raid content at that point) gains almost nothing from CHA.
And for the vanishingly small number of times you
do need as much CHA as you can get for some absurdly dangerous pull? Carry a bag full of those items above, which by themselves will take even an ugly Dwarf to over 160 CHA.