View Single Post
  #33  
Old 06-13-2023, 05:20 PM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 681
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I imagine if shield bash aggro wasn't bugged in classic, the difference in the meta would have had a great impact on the development of character balance in the expansions - for example if warriors could hold aggro easily with a shield they wouldn't have needed to be given defensive in Kunark to justify their use as a tank over knights.

The entire game could have unfolded differently.
To an extent, yes; but at the same time, they also clearly designed the content itself such that defensive was strictly necessary for most raid bosses. It's anyone's guess if they did that in order to keep warriors as the main tanks, but if we pretend there was a world where bash generated aggro like a stun and warriors didn't get defensive, raiding would have been borderline impossible outside of what scraps you can do in-era without defensive.

Imagine doing AoW or Vyemm with knight tanks. If I recall, AoW wasn't actually killed until like the week Luclin launched, and that was with defensive. It might not have been doable until PoP otherwise. That disc is such a silly bottleneck to almost all raiding, and I don't think I get the impression that it was put in as compensation for the fact that bash's stun aggro didn't work. It was just a sign of the neolithic age of game design.
Last edited by greatdane; 06-13-2023 at 05:23 PM..
Reply With Quote