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Old 06-27-2023, 12:37 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
I'm not sure why you think that the solo ranking of a class translates into a 4 man group situation. The only reason you have an overlap in enchanters is because of charmed pet dps. If this wasn't the case, you would not want 2 enchanters in a group. Group dynamics change as the amount of group members change, with the exception of enc/cleric as this translates into all levels of play as these are pretty much the 2 most powerful classes in group content.

Also, Necros are not necessarily dependent on the type of mob they can charm for solo. If you watch some of UnchainedFury's solo videos, they get to a point where they can just face tank stuff spamming lifetap as needed. OP has not specified the level of gear associated with each class, so we have nothing to go on there. They can also fear kite when appropriate as well, and as been revealed in other threads, it's not difficult to throw fear down in dungeons in certain situations. In this composition I'd actually choose them over shaman as they are capable of outputting more dps with their superior dots, pet, and potential charm pet as well, in addition to bringing FD and Harmshield, not to mention emergency rez if needed. Their patch heal is likely sufficient enough to fill in if the cleric is busy as well. And with 2 enchanters, you could easily have 1 or even both of them on slow duty, since maintaining a charmed pet does not cost a lot of mana. A shaman would bring malo, but not having it isn't necessarily the end of the world, as pet kits can offset there and I doubt there's a mob out there that this potential 4 man group would need malo to land a slow on to win. And since you introduced pocket chars, you could easily have a pocket coth mage to drop a malo in if needed, as this class would be extremely easy to PL with enchanter aoe stun if you wanted to level one up.
It is not a coincidence that Enchanters are the best solo class, and also happen to be the number one pick for any thread on this kind of topic. If you look at how an Enchanter plays in a group, a group with 2 Enchanters is basically 2 Enchanters soloing together with support classes allowing them to play longer before a med break. An Enchanter really isn't playing differently in a group from how they would solo if they are Charming pets.

Most content 3-4 players can do is still basically content that is soloable by an Enchanter or Shaman. Grouping just allows you to do the harder solo content without using expensive clickies. Unfortunately the next level of content usually needs a full group to do it consistently, with a Warrior for discing. I honestly can't think of a lot of content that specifically needs 3-4 players, and couldn't be done with a duo, or a solo player with all the expensive clickies.

As for a Necromancer, I am not trying to downplay them at all. They are a fantastic class. The main issue they suffer from is their strongest abilities (charm and fear) are limited by mob level (fear) and location (charm). That is why they can't really solo the harder content that a Shaman or Enchanter can do. If there was a Howling Stones equivalent in Velious that dropped really nice items, then that may have been a different story.
Last edited by DeathsSilkyMist; 06-27-2023 at 12:41 PM..
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