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Old 06-27-2023, 05:41 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Because chars are geared. You don’t need slow. And torpor slows dps and snares you. Monk/cleric has surpassed monk/sham for awhile now. Clerics have stun command. Can blur. Root. Rez. Paci. More than enough to get any job done when healing pets and monks with 5k+ hp.
Torpor snare/slow is mitigated by having the Shaman tank. You don't need the Pet or the Monk to tank. This is why CH really isn't necessary to simply heal a pet. It won't take the damage to begin with.

2 Enchanters should be able to blur/paci/stun just fine, and Shamans have other methods to deal with a terrible charm break. Slow and Root are two quick options.

I've been a part of Shaman/Enchanter/Monk trios recently, and we didn't need CH for the pet, or a Cleric's stun/paci/blur/res.

Quote:
Originally Posted by Dritzle [You must be logged in to view images. Log in or Register.]
I’m LOVING this late game Druid push.

DSM - apologies if this was already hashed out hundreds of posts ago, but what’s the case against 3x enchanters and a cleric?
3x charmed pets is riskier due to having more charm breaks occur per session, and you are hitting diminishing returns on DPS with 3x Enchanters. A 3-4 player group is not killing mobs with more than 25000 HP. At 200 DPS (2 Enchanters) you are killing trash in 20-40 seconds already. You are killing Fungi King in 90 seconds.

Saving a few seconds on killing Fungi King when he takes 30 minutes to respawn is irrelevant.
Last edited by DeathsSilkyMist; 06-27-2023 at 05:43 PM..
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