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Old 06-28-2023, 06:02 AM
Gloomlord Gloomlord is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
1) It is a really big spell book so they can avoid stepping on toes

2) skeleton crews are terrible - some level of redundancy is good. Idk if you’ve ever gone to a bar or diner which is crewed to accommodate an average night but it is busier than normal - service is terrible. It is better to have redundancy so that when you really need it then it will be there.

Redundancies helps out when things go wrong or are too busy (interrupts, resists, summons, dirtnaps etc). Arguably a cleric covers an enchanter sufficient enough to not also require a second enc. The cost of redundancy when things go well/as expected is small. The cost to skipping redundancy can be catastrophic.

Having the right level of redundancy and contingency is important and the right level certainly is not zero.
He seems to have forgotten that the 2nd Enchanter isn't redundant if he brings a charm pet, which as we know is some of the highest DPS you can muster in this game.

Shaman is redundant because his utility means nothing in this composition and his DPS, quite frankly, sucks in a 2 charm group. Shaman Dots don't last their entire duration, so are wasteful, and their nukes are mediocre at best.

That's why nearly everyone in this thread has said it's redundant. We can make arguments about whether a larger group impacts exp gains and loot, but it is indubitable that if this composition must have 4, then I'd gladly take a Mage, Druid or Necromancer over a Shaman.
Last edited by Gloomlord; 06-28-2023 at 06:05 AM.. Reason: Made a typo
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