Quote:
Originally Posted by DeathsSilkyMist
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They are all true. Luckily you are not very good at gaslighting, because there are no contradictions if you read them.
The first quote is making an assumption the group plays correctly, not a guarantee.
If you can do 50 DPS to a mob solo, you can do 50 DPS to a mob grouped. The stats of the mob do not change.
As I stated a few posts ago, you can get data that shows a Shaman out-DPSing a Mage, because the Mage isn't playing well, and the final quote is another variation of the same idea.
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No player can play "perfectly" because even a single human being adds variance - I assume you are not cheating / using scripts, correct? This is a simple fact which cannot be refuted: you WILL NOT time every spell-cast perfectly, sit for perfect ticks, etc. over an extended gameplay session.
If you refute this I happily await the evidence you will provide to prove you can play perfectly.
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If you did not mean "perfectly" when you said "correctly" please provide a detailed explanation of what you mean by "play(ing) correctly" for civil discussion.
If "you can get data that shows a Shaman out-DPSing a Mage", then it is irrelevant that the reason is that the Mage is not playing well. The irrefutable fact would simply be that, during that particular comparison/example, the Shaman out-DPSed the Mage.
I am not sure how you think this somehow means the following - direct - Quotes are not contradictory.
Can you explain in detail - for the sake of civil discussion - how the following 4 - direct - Quotes are not contradictory?
Quote:
Originally Posted by DeathsSilkyMist
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Assuming your group plays correctly, you will DPS the same way every time, the same as if you were solo.
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Quote:
Originally Posted by DeathsSilkyMist
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I am very confident it won't change in a group scenario.
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Quote:
Originally Posted by DeathsSilkyMist
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in a group setting, there are too many variables out of your control that can skew the data
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Quote:
Originally Posted by DeathsSilkyMist
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Once you add in outside variables, that changes the DPS equation NOT because of what the class can do, but because of what other players are doing.
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