Quote:
Originally Posted by DeathsSilkyMist
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I am not saying that. Nice strawman. I am saying DPS does not always translate to more kills per hour, which is true.
A group killing 20 mobs in 10 minutes and then waiting 20 minutes for respawns is getting the same XP per hour as a group killing 20 mobs in 15 minutes and then waiting 15 minutes for respawns.
This is why you don't typically see 6 man XP groups. The added DPS of 2-3 more players is not offsetting the XP loss each group member is getting.
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So you’re thinking about dps wrong.
Let me explain. Dps isn’t just about xp per hour. You’re valuing this too much in this discussion. If you want to maximize xp per hour, an optimized duo is typically best.
There are other less obvious advantages to more dps. The quicker you kill something, the more time you can rest. Player fatigue is real, as we being humans have various reasons to need breaks. More dps can also mean The less chance something goes wrong and potentially rng kills you. Or it allows you to go after more mobs. You can kill a ww dragon quicker for example, and then move onto something else.
OP did not specify whether best meant xp per hour or something else. So we have to look at the full spectrum of what more dps can bring. There’s almost no downside to having more dps as long as utility is met. This is why a mage is better than a shaman in this group. There’s no shortage of utility here.