If you're up for it and have enchanters who don't mind breaking SG faction, I would be really curious how the two comps handle the temple area at the bottom of the tube in SG. 
 
There's 56 mobs down there on a 28 minute respawn cycle, and its a pretty challenging area with a lot of opportunities to flex.  I've led raid forces and an all-rogues group (with factioned cleric for healing between fights and pocket buffers) at that camp, but I haven't been very involved with cleric/chanter stuff there since I don't play those classes. 
		
		
		
		
		
			
		
		
		
		
		 |