Quote:
Originally Posted by 7thGate
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If you're up for it and have enchanters who don't mind breaking SG faction, I would be really curious how the two comps handle the temple area at the bottom of the tube in SG.
There's 56 mobs down there on a 28 minute respawn cycle, and its a pretty challenging area with a lot of opportunities to flex. I've led raid forces and an all-rogues group (with factioned cleric for healing between fights and pocket buffers) at that camp, but I haven't been very involved with cleric/chanter stuff there since I don't play those classes.
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Probably a better test for sure, given the increased difficulty of the mobs, we want to see the full power of each composition. I'm up for it.