Quote:
Originally Posted by DeathsSilkyMist
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You seem to be agreeing with me then. I have always been talking about the four man group at level 60.
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Ok, but if you're optimizing the group just for performance at 60, then the comp should be Enc/Enc/Clr/Wiz, as fortior pointed out. The two Enchanters provide tanking, slowing, pulling and sustained DPS, the Cleric provides healing, buffing and rezzing, and the Wizard provides snare, ports (incl. to Hate) and massive burst DPS for named (as well as sustained mana-free 56 DPS if we assume a Rend Robe).
Since you won't be grinding XP at 60, you aren't really interested in a theoretical "kills per hour" group efficiency rating, rather, you would logically be more interested in a "how many valuable targets can we safely and reliably kill per play session" rating. The Wizard greatly enhances the latter rating with his ports, snare and burst DPS, while the Shaman adds basically nothing.
In conclusion, we can thus safely say that:
1-59 you'd want Enc/Enc/Clr/Mag or Nec (tossup depending on player preference/zone choice/etc...)
60 you'd want Enc/Enc/Clr/Wiz
The question has now been officially settled and the thread can be closed. DSM, you may return to Oggok.