Thread: Quillmane spawn
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  #24  
Old 07-21-2023, 06:49 PM
Trexller Trexller is offline
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Join Date: Dec 2012
Posts: 5,365
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i want to believe that in like 1997 a creative decision had weight over a profit strategy

but watching all the major game devs in the 2000s+ every studio has followed this model, before even the first line of code is written:

"We need to make Money!"

"how?"

"We'll produce video games, and we want to make X million off each game"

*Devs hit Y million in development costs*

"OK we're almost out of money so we're launching the game after 6 hours of alpha testing, and all the unfinished content and major bug fixes will be released as $$ DLC"

"Wheres my $60 dollars today, and $25 in 4 months bitches?"
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