i want to believe that in like 1997 a creative decision had weight over a profit strategy
but watching all the major game devs in the 2000s+ every studio has followed this model, before even the first line of code is written:
"We need to make Money!"
"how?"
"We'll produce video games, and we want to make X million off each game"
*Devs hit Y million in development costs*
"OK we're almost out of money so we're launching the game after 6 hours of alpha testing, and all the unfinished content and major bug fixes will be released as $$ DLC"
"Wheres my $60 dollars today, and $25 in 4 months bitches?"
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