^
They were also clever in making pets ignore all player commands when they start casting a spell. Otherwise I would easily tell it to /back off, or make it take a step some other way to cancel every dot cast, leaving just its nukes and slows
But nope, as soon as the charmed pet begins casting a spell, it doesn’t give a shit about what I’m telling it to do or what’s happening to it. It will stand there with 3 enemy mobs wailing it in the face and die because it was mid-cast and ignored all commands to fall back
Edit: in the interest of time and carnage I am often hasting and giving a torch to charmed pets. So breaks are especially dangerous already
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