Quote:
Originally Posted by PatChapp
[You must be logged in to view images. Log in or Register.]
Seb Ng is a great camp 57-60. Can be as lazy or as active as you want.
Just killing the 3scarab spawns you average 750-1000p /hr and there's a near endless pile of frogs you can add in.
When I did it I would just break and reuse the same pet to get full xp from each. It's a simple,but not necessarily easy camp
|
The Krup roamer is the one thing that can catch a young enchanter off guard. The wizzy nukes hit like a dumptruck and the shaman slow is brutal. It makes for a great pet, though...especially if its a knight. You can charm it regardless and kill it off until you get a knight spawn...then you want to keep that one w/ blur heal-ups. Its pathing is perfect because you can mez it and re-charm without any other adds from NG safe spot.
I found it easier to just plow through the bugs, take the 50% xp loss, and then do some XP killing while waiting for the bugs to re-spawn. If anything goes wrong with less than 5 ish minutes to go to your bug pops just abort everything and get medded / set back up so you can insta-engage the first bug. Over time that will yield more bugs (gems) per session. There is also a potential 4th bug spawn behind the NG safe spot back towards entrance...the little 3 pack by the rock / split towards jail/ABC.
At 57/58 its pretty risky to clear down to try to get the Guardian / golem PH before the bugs pop...but once you're 59/60 your charms will hold a lot better (on the krup roamer) and can reliably full clear 3x bugs, a bunch of krups (haste belt), and the Seb Guardian which can drop Bedlam IIRC.
Absolutely superb "XP w/ plat making" camp for a solo enc. I spent a lot of hours there at 58/59 back before we had a discord to trade in and I hated the tunnel. Just being able to vendor gems and instantly gate back to Seb ent was awesome.
Disco bugs is a great option if NG is camped. Can get IFS there which is an easy 4-5k as well.