Thread: Game Mechanics: Crushbone Pathing
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Old 03-30-2010, 09:07 PM
doacleric doacleric is offline
Sarnak

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Join Date: Feb 2010
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Pathing is very, very finicky. Sometimes the NPC's seem to rigidly stick to the assigned pathing, and other times they ignore it completely and walk through the moat like you witnessed. It takes a lot of tweaking and experimentation to get it to work right. The best things to fix however are problems where the NPC's fall under the world and cause huge trains. I know guk has some issues, does any other zone?