Quote:
Originally Posted by Lune
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See I'm beginning to doubt you're even reading or understanding my posts because you're ignoring or failing to comprehend what I've said. I'm not making any argument about what things are like at 60 with capped stats. OP is extremely unlikely to ever reach that point.
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The only person who isn't reading is yourself.
Quote:
Originally Posted by DeathsSilkyMist
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A level 30 SK is getting 52 HP from the STA, and roughly 110 mana from the INT. 110 mana translates to 56 HP via one Lifedraw + Life Spike, and you still have 20+ mana. Statistically the INT is helping you more while leveling.
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I have already shown what INT vs. STA looks like at level 30, which isn't a level 60 BiS character. INT is giving you more HP back, and some mana to boot.
I also explained what your character looks like at level 60 with BiS gear, so you can see the pros/cons across all level ranges.
Quote:
Originally Posted by Lune
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Yes your argument is based on facts, as is mine, but that doesn't make you correct, because the conclusions you are drawing from those facts are all wrong. You're telling some dude who wants to roll an iksar SK to play around with a Greenmist to put all his points into INT because at 60, raid-buffed and raid-geared, he's going to cap his STR and STA, and in that situation INT provides a damn near negligible benefit. Greater INT when leveling only translates to HP IF YOU RUN OUT OF MANA *and* cast the spells, because it's not sustain. Greater HP is going to keep you above the "Oh shit" threshold on a larger portion of fights and potentially preclude you from ever casting inefficient lifetaps in the first place.
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As I explained above, you are getting more value out of the INT in terms of both HP and Mana while leveling. If you are at the point where you only have 50 HP left, you screwed up. The problem wasn't your starting stats, it was your strategy.
Quote:
Originally Posted by Lune
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You're additionally ignoring the fact that STR is going to help him do more damage 100% of the time while leveling, increasing XP, ending fights more quickly, and saving spells from ever having to be cast, while greater INT has a few fringe benefits in survivability, and you have to cast spells to realize the translation from mana to HP. Furthermore, that you believe Shralok Packs are going to keep an iksar from getting encumbered when stuffed with fine steel and other heavy junk tells me you've never played a nerd race.
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I am not ignoring this fact. You are simply failing to provide any data to back up the claim that the extra damage from +20 STR is going to be noticeable. I have leveled up multiple melee characters, including an Iksar Monk with 140 STR and no Tink Bags. I am quite confident in my knowledge of how much STR helps your DPS, and how much STR you need to carry things like fine steel weapons. I generally level by killing guards and selling FS weapons lol. OP doesn't need 200+ STR to do well in terms of DPS and carry capacity.
Quote:
Originally Posted by Troxx
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TLDR version for OP: stats don’t actually matter.
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This is correct. Starting stats won't have a significant impact on you one way or the other. I don't think anybody (including myself) was claiming otherwise. However, some people like to know which is the BEST choice, even if it won't have a significant impact. There is a factual answer to this, and it is INT.