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Originally Posted by Troxx
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Same. Helps that the proc also isn't situationally problematic, like the flamberge root at ring war. Spear really only lacks raw HP, otherwise it's a high value dkp bargain bin alternative.
Quote:
Originally Posted by Troxx
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Bonus fries abound when hunting undead. 725 nearly unresistable dmg (20dps) and with its duration and decent dexterity - itÂ’s got a lot of uptime.
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Yep. Occasionally it sees resists against mobs like Verix, some of the hate minis and what not, but regular undead melt pretty fast and it feels satisfying to have a DoT proc as a paladin while also being able to HoT oneself. If only those yellow text messages were still in game.
Quote:
Originally Posted by Troxx
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Also consider that the casual knightÂ’s BotB is Narandi lance and paladins get that sweet 225 skill cap vs 210 for sk.
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Aye, just what I was referring to which is still hard to make sense of in terms of overall class theme. Ignoring the fact that necromancers can wield piercing weapons and clerics cannot, SKs look to have a larger array of piercing weapons to choose from, and good ones at that—thex dagger, dark spear of venom, shard of night, ikatiar's stinger, vyemm's fang, feverblade—which paladins are excluded from wielding. And even the embalmer's skinning knife, with its proc being less useful to SKs since they apparently also have a lower bind wound skill than paladins; that difference makes some sense though.