Quote:
Originally Posted by DeathsSilkyMist
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Please post your formulas. We should be able to see it if you plug in whatever numbers you are using.
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The exact formulas for p99 are known only to the creators of p99. They were reverse engineered and estimated because the exact formulas used in EQ live were known only to the creators of Original EverQuest.
What we do know is there is a dynamic relationship between your attack/level and the mobs ac/level in determining the relative chance of a DI 1-20 hit that is furthermore fuddled by the RNG. The RNG fuddling is why large parses are required for quality data interpretation.
When I was running defensive parses on Live back in the day I typically looked for sample sizes of 5000-10000 hits with all other variables strictly controlled to find the most precise data. I’ve been doing these parses for a long time man.
Such large parses are not reasonable. I’d be happy with 1 mob and 10 runs down to 20% health (5 of each str level).
That would at least give us a fuzzy, if not 100% accurate, representation. The more hits the better. I would recommend not clicking slam at all so you can isolate only hits from mainhand weapon.
If you want a partner in crime to help heal you, I can bring my 60 necro to HoT you to avoid any unnecessary down time. It’s a healing class that can likewise FD to allow the mob to reset and regen.