Thank you for posting some logs for once! You are slowly improving your ability to provide real data that is verifiable. All of your silly nonsense about what you believe my opinions to be on Gameparse are irrelevant. I simply prefer to get the real data so there is no possibility of error from a program I cannot verify to be bug free. I believe in the integrity of the data.
Armed with this improvement, you should do some parses that you consider to be valid and post the logs. If you want to post the Gameparse as well, that is fine, but the logs are more important. Post the logs if you have to pick one. Then we can discuss the data.
My only complaint is you posted one parse. Please post them all next time.
So far
https://www.project1999.com/forums/s...&postcount=211 my testing shows +20 STR provides a 1.5 DPS improvement over 40 minutes of continuous autoattacking, using both a 1h weapon and a 2h weapon with similar ratios.
Quote:
Originally Posted by Troxx
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If there's a high likelihood you could die - why on earth would you let your mana get that low without first casting FD? A SK who needs a total mana pool 110 larger in order to save your their life with FD is playing very unintelligently.
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The same argument can be applied to the other starting stats.
1. Why would you let your HP get to 100 or less? (STA)
2. Why do you think 1 DPS is going to significantly increase your kills per hour (STR)?
https://www.project1999.com/forums/s...2&postcount=60
Quote:
Originally Posted by Troxx
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TLDR version for OP: stats don’t actually matter. Dump it all into wisdom and you’ll still be fine.
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You already agree that starting stats don't really matter. You understand starting stats are small bonuses. I am not sure why you think the "why do you need 100 mana/hp?" question is helping your argument.
If starting stats don't really matter, then the only logical choice is to put your points into the stat that is the hardest to cap (INT). This is because the small bonus you get from said starting stats will apply to your character for the longest period of time across your character's career.