Quote:
Originally Posted by DeathsSilkyMist
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It is more likely to be something like 1 extra kill per hour, due to the fact that you will be taking breaks, travelling between mobs, etc.
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Three things:
- Thank you for the link to the code, that will be helpful
- You didn't answer any of my questions
- If my starting stat allocations results in one extra kill per hour, I'd be overjoyed. How many extra kills per hour will 20 int provide?
My own answers:
I'm expecting a uniform distribution of 20 unique hit values on an even-con mob. On a significantly lower-leveled mob, I'd expect the distribution to skew higher. I expect a similar increase across the entire distribution with added strength, and I also expect the distribution to skew very slightly higher, probably well within the realm of statistical noise for a sample of this size.