Quote:
Originally Posted by Jimjam
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Okay, I’ve done some thinking for when I was engaging with the steel warrior… on reflection I believe the 20Di system was introduced with a melee revamp way, way after velious. Sorry!
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I always assumed the DI20 system was in from the start of eq but I could be wrong. The great “ac vs hp” debates didn’t really kick off in a large way until augments were introduced to the game.
For those that are interested, ac won by a landslide in those eras. It didn’t stop the debate from raging for YEARS on the warrior and sk forums. The debates were nasty. I think I logged hundreds of hours parsing fights defensively to help settle the debate. It was possible, with sufficient ac to completely eliminate DI20 incoming hits even on standard length boss fights. The hp centric tank (warriors especially) had a few thousand more hp but the ac centric tank would receive 45-50% of incoming hits for minimum damage (vs 32-37% for the hp tank and like 0.001% or less hits for max vs 2-5% max hits for the hp focused tank … against raid bosses.
On trivial expansions old raid targets and all group content I would regularly never see a DI over 16 (4 highest hits completely eliminated). So yeah a few thousand more hp to hopefully survive being one rounded vs making it statistically nearly impossible to receive one of those tank killing max rounds to begin with. Healers clearly preferred the latter.
So yeah I am assuming we still follow a DI 1-20 model here … but not certain. It may not have been introduced until PoP/LDoN/GoD era. It was definitely in by Omens of War and epic 1.5/2.0 - that’s when all those fancy 90hp + whatever augs started appearing on minor raid mobs. I always went for the 20-25-30 ac augments.