Re-examining EQ, it seems like certain things were kind of mailed in, like trade skills and lore to some degree. Other things they NAILED like starting cities, spell casting system, character art, and certain dungeons.
The innate difficulty and need to group and socialize was mostly Brad from what I can gather and it really the game.
Other than that it was pretty much a 3D MUD. They designed a bunch of dungeons using MOBs and race/classes from DnD.
They didn't antiicpateexpect "raiding" or camping to be a thing.
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