Quote:
Originally Posted by greatdane
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I leveled a rogue from 1 to 55 this year. It required a strict adherence to the established leveling route:
??-20: Crushbone/Oasis
20-27: Unrest
27-35: Highkeep goblins (or MM GY, but groups unreliable)
35-40: Mistmoore CE
40-50: City of Mist, any camp
50+: Karnor's Castle
Reliable groups are not available anywhere else, and unless you have a crew of friends that you can rely upon for hours at a time, it isn't worth bringing PUGs to any other zones because somebody has to leave every 30 minutes or so. You waste your time if you try to go anywhere besides the aforementioned zones, and there will be an awkward lull in the 30-40 range as there's only really room for one group at HK goblins and MM CE.
While exp in Karnor's is not amazing, it's the only place where you can realistically find groups on your own. You'll notice from the list above that these zones have one thing in common: they're all outdoors and you can train out. People don't want to grind in places where they can't have SoW/Jboots for easy skidaddling when the dad-gamers go AFK unannounced and shit falls apart. Everyone's old as shit these days and has to AFK all the time, and if that happens in the depths of Sebilis or someplace like that, it's a pain in the ass. Even as a rogue.
While you can drag corpses, groups always fall apart after a wipe. If you try to "bring your own group" to some unusual leveling spot, it's neat for an hour or two and then you're spending more time replacing people than killing mobs. It just isn't worth the hassle. No dungeon has a high enough ZEM to compensate for that. It's just easier to stick to the bandwagon zones. You'll get more exp/hour.
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So basically, it isn't worth it? What is described here is not playing a game. It's conforming to an undesirable circumstance that one would rather not do and more pain than value. Ugh.