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Old 10-05-2023, 02:14 PM
Videri Videri is offline
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Join Date: Dec 2014
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This is not a game in development. The devs here, 99% of the time, do not make creative choices; they merely work to reproduce EverQuest as it was in 1999, which is full of awkward and finicky mechanics like what you’ve described. No amount of people posting about wanting this or that mechanic changed will influence them to do so.

If you having trouble getting interrupted while casting, one thing you can do is stand against the wall, or, better, in a corner. This makes it harder for enemies to displace you.

Each melee hit moves the target a little bit.

As long as you are in the same place when the spell bar completes as you were when it began, your spell will not be interrupted (unless you get stunned). This does not apply to warriors, monks, or rogues, as they do not have the Channeling ability at all.
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