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Old 10-05-2023, 02:18 PM
Troxx Troxx is offline
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Join Date: Jun 2014
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I would vote paladin. SK would get by just fine but their biggest solo strength over paladin (fear kiting) will likely be irrelevant if your goal is indoor dungeon crawling due to space constraints. Invis for quality of life and FD are definite perks, but not “perky” enough in my book if dungeon crawling is gonna be your jam.

Lull, root, self heals/buffs … the list favoring paladins over the other 2 tanks in this regard is long. Sk’s can heal through taps but the fact that paladins can heal themselves out of combat between fights is big.

Played well and with good fortune (and a set of charisma crap to swap in) and you should never need to engage more than 1 mob at a time. If you accidentally get 2, can always root one while you finish the other or root em all and camp/relog.

Paladins are fun.

Either knight will work fine.

Warrior is not an option unless heroically twinked carrying potions and hunting near the zone line (ie not crawling). Even then, the ability to do so will fall off hard once you reach the middling to mid-high levels.
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