View Single Post
  #142  
Old 11-28-2023, 06:46 PM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 2,187
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I'll put this in the simplest terms possible, as it seems like people don't seem to grasp the concept of a 6 second timer. Or they are trolling. It's hard to tell which at this point. You can test this out in game easily, it isn't difficult to do yourself. This isn't theorycrafting.

Scenario A - Spam Taunt:

1. Press Taunt
2. Taunt fails for whatever reason (bad timing, mob distance, lose the random number game)
3. Switch your style to strategic taunting
4. Wait 6 seconds
5. Press Taunt again
6. Taunt succeeds
7. Continue taunting as necessary (mob flips again, multiple mobs are in camp, etc.)

Scenario B - Strategic Taunt:

1. Press Taunt
2. Taunt fails for whatever reason (bad timing, mob distance, lose the random number game)
3. Switch your style to strategic taunting
4. Wait 6 seconds
5. Press Taunt again
6. Taunt succeeds
7. Continue taunting as necessary (mob flips again, multiple mobs are in camp, etc.)

The only difference between the two scenarios is spamming taunt has a lower chance of success on the first taunt. After that you can switch to strategic taunting for all subsequent taunts until the situation is under control. Nobody is disagreeing with the fact that spamming taunt has a lower chance of success on the first taunt, including myself. Nor have I ever argued otherwise.

The benefit of spamming taunt is it allows you to save APM and/or brain power to focus on other things, while still retaining some benefit. You get +1 hate every 6 seconds, and an 8.33% chance of taunting at the right time. There are multiple posters in this thread who have claimed that they do not use taunt at all. Spamming taunt is certainly better than never using it if you were to pick between the two. A tank who spams taunt is factually generating more agro than a tank who never uses taunt. Putting taunt on an existing macro you are already spamming (bash/slam perhaps) is effortless, and gives you extra agro for free. Due to the cooldown timer of taunt being 6 seconds, you can always switch strategies as necessary. If you as the tank are losing agro every 30 seconds, then you can stop spamming taunt and use it strategically until you can figure out why you are losing agro so often.
Spamming taunt will more than likely increase APM, it doesn't save it. Next.
+1 hate every 6 seconds is mathematically rounded down to 0 threat. Next.
The majority of knights will not have slam nor will they have an epic equipped for bash if they are using a 2h weapon(which they should for superior dps). Next.
Knights do not get kick. Next.
Using taunt only at the exact moment it is needed is all knights need to do. /thread by greatdane on page 2
Reply With Quote