If these battles are lasting 40 - 50 secs then a necros dots are of little use or at best very inefficient. Necro dd are also very inefficient. A necro healing itself is both healing and damaging a mob (with a nice -200 mod).
Necro finds himself mana rich? Twitch that mana efficient dd burn mage. Too many charm breaks/adds? Twitch that chanter fucker.
Same for shammy dots. Take ages to come to fruition. So mana inefficient.
Torpor/slow tanking sounds fun (only ay 60...) if that is the only option. While tanking you have a chance of interrupts when doing all da uva utility stuff you mention? <- is a question btw.
Surely malo then slow while throwaway charm pet tanks is a better option? Then why have a shammy at all, just mage pet adds dps + ds on charm pet with pet haste masks sit back and relax.
Much of a mages (consitent) damage is from pet, pretty much set and forget (unless charm break) so mage has time to med/malo/burst dd/modrod or whatever is needed.
Remember, short fights require burst rather than dot damage.
Soloing anything is whatever is most mana efficient no matter how long it takes to kill (i know i know faster than mob regen but dont nitpick). So a nec/sham can dot/pet down a mob down while a mage will pet/malo if mob is under control, but will burn that fucker if need be.
I am sure this is wrong in some convoluted factual math provable way so post on, posters!
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