View Single Post
  #2  
Old 01-01-2024, 03:18 AM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 8,116
Default

Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Lets face it, group of 4 played well will drill holes in any group content.
Agreed!

Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
You mention a lifetap at 405 mana and 720dam. Thats 1.777 efficiency!
That would be true if it was just damage.
It does 720 heal as well so i propose 1440 damheal @ 3.555 efficiency. But whatever.
You are correct that you get a total of 3.555 mana efficiency when combining the damage and the heal, assuming you have lost 720+ HP. But if you don't need the healing, then you get nothing from the healing portion of the spell. This is because the Shaman is already healing you basically for free. It is a similar concept to casting Lifetap at 100% HP. In that scenario you are only dealing the damage, while not benefiting at all from the healing. Your Lifetap is a 1.777 damage per mana DD when you don't need the healing.

That is why it is better to swap to your more mana efficient DD's/DoT's in a group with a healer. You get more damage per mana because you are relying on the healer to keep you healthy instead of your Lifetaps. Obviously there are some emergency scenarios where Lifetap is still useful, but ideally your group isn't making a habit of letting the mobs pound on the Necromancer.
Last edited by DeathsSilkyMist; 01-01-2024 at 03:28 AM..
Reply With Quote