If you don't have a dead-weight shaman as the 4th player rationalizing the need for their presence by the necromancer needing healing ... you don't get nothing from those spells at all.
The necromancer DOES NOT need your heals to manage their hp. Never has, never will.
How many times do we have to tell you that mana efficient dots in this group just will not work. Mobs will be dying long before any of that efficiency kicks in ... or frankly before you could get your 2nd or 3rd dot loaded to begin with.
You keep harping on letting the shaman heal the necro so they can use efficient spells out one side of your mouth while out of the other side of your mouth recommending the necromancer choose their spell casts about as inefficiently as possible.
Repeat after me: In a group with 1-2 charm pets and 1-2 summon pets (depending on presence of undead) ... nobody in their right mind will be casting dots. They will be nuking.
You clearly have never played a necromancer ... like ever. Necros have mana coming out of their ears just as much as shamans do. Mana is never the issue ... like ever. Who cares if you blow it on an inefficient lifetap (be it dot tap or direct tap). You are already regenerating it faster than you will likely be capable of nuking it away.
Necros should never lifetap under normal circumstances? L o' Fucking_L
Add that to the growing list of DSM'isms.
The beauty of the necromancer class is they are fully self sufficient. They don't really need your help. They are so good at more than covering their losses that they can basically infinitely heal themselves AND keep a nice recourse heal on another person as long as mobs exist to tap. On my necro in some groups I kept my 2 highest recourse heals loaded so that I could keep 2 rolling on 2 different targets at once all while healing myself.
And remember, inefficient though those taps may be - those taps + necro pet dps will far surpass the dps potential of a fucking shaman.
My prediction came true:
https://www.project1999.com/forums/s...7&postcount=17