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Old 01-01-2024, 02:23 PM
Troxx Troxx is offline
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Join Date: Jun 2014
Location: The sands of DSM’s vagina
Posts: 4,285
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You leveled a Necro and a Shaman and still know so little about the classes and the game. It is baffling to be honest.
You've leveled a shaman and a SK and think you know everything about every other class in the game. It's baffling how some of the basic concepts of this game go right over your head. It is furthermore hilarious that you have the audacity to lecture those who have actually played the class on the mechanics of said class.

Quote:
You can't even understand basic concepts like damage per mana, DoT damage, mana management, and healing a Necromancer.
If you bothered to level a necro properly solo and in groups and came back and read your input on this thread ... you might begin to understand just how foolish you are. Necro dots are pointless in groups unless you're fighting things with astronomically high hp in a relatively low dps group. You'd blow a huge wad of mana with nothing much to show for it. The really good ones cost a heft7 amount of mana and do a hefty amount of damage - over a long period of time.

Necro dots are quite fantastic when soloing. Very efficient. Very hard hitting.

In groups? You'll spend 2-3x the mana to do 25% of the damage vs just nuking/tapping.

The only "dot" other than maybe a low level snare as needed that I ever use in groups is this line:

https://wiki.project1999.com/Vexing_Mordinia

Not for the damage, but for the tap heal over time component that will give me a fat wad of health over time, even when the mob dies long before it reaches its conclusion. It's a nice alternative to direct taps due to the increased heal potential ... especially when there aren't always mobs in camp to directly tap but you need to keep the heals rolling on those around you.

Quote:
The only talking out of both sides of the mouth going on here is from yourself. You want a Mage for more DPS, while asking the Necromancer to deal less damage just because you don't want to be healed or use your better damage spells.
A necro isn't really sacrificing much damage or mana by tossing a lifetap to cover their own losses. The only other alternatives are their DD spells which, while more efficient, aren't exactly more "umph" in the DPS department.

https://wiki.project1999.com/Touch_of_Night

One of those worked into your spamming of DDs every time your lich leaves you at a deficit of 720hp is not going to put a dent in your mana pool with lich regen rolling 24/7.

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DSM ... you suffer from a superiority complex. That's dangerous when you're not only ignorant but also an autistic fella. Autism typically involves concrete lines of thought that are less adaptive and abstract. This paired with a mediocre IQ and superiority complex is a hilarious combination to debate with. You make a fool of yourself in every "DSM thread".

Unfortunately for you and the community at large (people having to read your bad information and bad advice) - you actually have very little experience playing anything other than the 2 goons you've got. You're fucking clueless.

My characters:

60 war
60 pal
60 shaman
60 druid
60 cleric
60 mage
60 necro
60 bard
60 monk
55 ranger

And I play them all exceptionally well. Only thing I haven't gotten around to playing on p99 is SK, Wiz, Rog, and Ench.
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Quote:
Originally Posted by DeathsSilkyMist View Post
There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



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