Thread: SK Race Choice
View Single Post
  #476  
Old 03-08-2024, 08:48 PM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 2,674
Default

Im not talking dps, im talking aggro. Specifically melee swing aggro based on the most a weapon can do per round. If you are chain casting spells the whip and a 1h will cycle about the same amount of times, less threat per swing though and less aggro on the whip. A proc is at least 400 hate and if it goes off is worth a couple swings. Outside this…the ratio on the GM is better, it has mana, str, and Dex. It’s free and is good enough to tank without buying anything. So its like an extra 400+ dkp.

See above.

Nothing is going to flip if a SK is burning their mana on aggro spells. There is no guild-specific strategy using Greenmist just like there is no ogre (outside tunare) or blood ember strat. These are all silly things.

I like how you casually lump the Vulax in with all the rest. In terms of difficulty on blue there are more guilds that can consistently kill Yeli than Vyemm. There is only one guild that gets Vulak outside the draft. Our guild has SD’s go for less than Whips since it’s a solid rogue offhand, ranger primary, and warriors who like a mitigation setup.

The axe of resistance sucks.
Last edited by Snaggles; 03-08-2024 at 08:51 PM..
Reply With Quote