View Single Post
  #294  
Old 03-31-2024, 04:30 PM
Iron Chob Iron Chob is offline
Skeleton


Join Date: Oct 2021
Posts: 19
Default

Quote:
Originally Posted by Zukan [You must be logged in to view images. Log in or Register.]
Hey sorry you weren't able to try it out yet, but there will be more open tests in the future so hopeflly you'll be able to join in on one of them. No dates set for those yet but keep an eye on the discord.

We were talking a lot about the enchanter in our last internal play test. There is concerns about charm by some internally also. We'll see where things land. We're still shuffling things around and trying to come up with good solutions for problem areas.

Feel free to continue sharing the 2 cents, we read comments. [You must be logged in to view images. Log in or Register.]
As regards to charm, perhaps one solution is to have a sliding scale of mana cost relative to the health bar of the target....if target is on full health, the charm will cost more than the remaining health of the target to be successful. Buffs on mobs could be allocated a "hitpoint" value, which thus adds to the difficulty of charming - this then ensures re-charming a previously charmed and buffed mob, even at low health, adds to the cost. It would also increase the difficulty of charming a fully enemy-buffed mob from a static start (spawn) point.

Magic resist and level of target relative to the caster similarly remain in play.

Another idea would be to have charm have an ongoing mana cost. Should the caster have zero mana remaining, the charm will automatically break.
Reply With Quote