Quote:
Originally Posted by Snaggles
[You must be logged in to view images. Log in or Register.]
I didn’t mean literally who cares about group content (ie doing it). I meant, who cares if it’s moderately more difficult. A shaman can drop 66% slow on something in the early 50’s and it scales to 75%. Just slow stuff and kill it, or CC with mez, or split tank, or root, or kite. My point was most group content is very easy, but fun. If people struggle they should practice their own class, not nitpick another to break progression history.
So get some buddies together and kill stuff. Don’t get precious optimizing group dynamics. Also, rogues and monks should have a bit of patience with a warrior tank. It’s not their fault. Slowers can debuff like a belly caster or pre-root. Lots of ways to work with a warrior if people care to try.
|
I agree that you shouldn't prevent Warriors from joining XP groups as a tank. That wasn't what I was suggesting.
I was just explaining why Warriors are considered to be less useful in groups generally speaking. It's good to know why this bias occurs.
When people know what the weaknesses/strengths of a Warrior are, they can determine if their group would be able to handle a Warrior tank.
If you have a lazy random Rogue in your group who can't handle a Warrior tank, you have to choose between:
1. Denying the Warrior.
2. Kicking the Rogue.
3. Invite the Warrior and hope you find a Cleric for reses.
4. Try to teach the Rogue how to play.
All are valid options the group leader will have to decide for themselves based on their own laziness/willingless to handle the situation.