Thread: Mage epic
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Old 06-30-2024, 02:37 PM
Balimon Balimon is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I have seen zero evidence that the safe spot is classic, in any sense. The moment anyone produces (say) a bunch of ShowEQ captures from 1999-2001, I'll happily grant that this is "classic environment vs. classic mechanics" concern ... but until then I'm just talking about a bug fix.

Our amazing P99 devs remade Hate with with whatever limited information they had available, and they did an incredible job! Like every zone in the game, it feels just like it did on live.

There's just one tiny detail, the absence of a single mob in one spot .... coupled with P99's years of players exploring Hate ... which has transformed one of the most important quests in the entire game (to mages) from something classic, to something not. I think we should fix that.
Hey congrats man! I'm glad you finally got it, I know it was a crazy road for ya. To your point, there were safe spots in classic in Plate of Hate, all the way through the revamp. I didn't raid pre-Kunark, I started playing in Sept. of 99', and I finally got up to hate in late Kunark and all through Velious.

So pre-revamp the prevailing strategy on my server was to form up groups and port up, and then everyone would exit the port in room, run to the south wall and follow it to approximately where it says 'Pull spot' on the map, near the southwest corner. We would run to the very top of the wall and camp out there. Usually one of the clerics made it and would be able to log in and rez people. I'd like to also mention that there were mobs that saw through rogue hide/sneak, my buddy played a rogue and he was our star player because he was good at dodging the see invis patrollers and drag people to the safe spot for rezes.

Post-revamp we did the same strategy, although it was a lot easier since so many of us were higher level and wouldn't aggro as much on the run over, I remember surviving the run usually to camp out. I know memory can be flawed, and I know that we did it post revamp because I got my Indo BP off Grandmaster R'tal along with boots. The adrenaline rush from winning such an amazing item is something I'll never forget. Anyway, my point is that there were always safe spots in these zones, and while obviously the version that we play with isn't the same, it replicates the safe spots in different ways.
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