Quote:
Originally Posted by DeathsSilkyMist
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I bet you've seen people use pocket characters in the past. 500+ pages later and people still pretend they wouldn't be used in a static grpup.
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I don’t think the intent was to have one of every class parked for frequent buffs, rather the best four who could tackle the toughest stuff (or at least synergize well).
Looking back I see Crede went with Ench/Ench/Cleric/Mage at post #2. Here I thought my combo was wild.
I haven’t done many 2x ench four-man’s but lots of 2x ench and a priest (me) in Velks lower dogs and spiders. Well over 200 hours. I prefer cleric for obvious reasons and it allows a non-stop grind. I have done a torp shaman as well (tanking and not). I have done a 60 druid. I would personally in that camp still go with the Druid because slot1 Nature’s Touch will heal 50% faster than Chloroblast and either way the pets will have to be blurred to get their hps back.
In the rare situation where it’s easier to top off the pet’s HP’s, with torp 5000 hps is almost 2 minutes. I would rather ensure the enchanters have PoTG and just blast a pet with 5 ND’s and afk for like 7 minutes. All the while you can refresh the pet DS and BP click a Regrowth for the enchanters.
IMHO, YMMV.