Quote:
Originally Posted by Vear99
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When duoing with an enchanter, a good cleric will always stun the charmed pet rather than healing the enchanter. Stun costs 35 mana and can prevent thousands of damage if the enchanter is getting interrupted - unless it gets resisted, and going from L52 to L60 dramatically decreases this chance. In addition, clerics get their first and only AE stun at L55, which is extremely convenient when the enchanter gets summoned. Also, a geared L60 cleric can probably sustain CH around 50% longer than a L52 pocket cleric, who is by definition poorly geared. Of course the more gear and skills his group mates have the more they can compensate for this, so you can quibble over the definition of unlocked, but clerics definitely enjoy a nice increase in power through the 50s.
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Enchanters can surive charm breaks just fine without a Cleric and their stuns. A level 52 Cleric has enough mana to CH Chardok Royals. What content would this trio be doing that a 52 cleric couldn't do when compared to a 60 cleric. Nobody is answering the question. I can only assume they don't have an answer.