Quote:
Originally Posted by Mewlio
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Project 1999 isn't an entitlement server where you get something just because you feel you should. It is here to emulate Everquest as we experienced it "back in the day" and instituting rules that just award people things for showing up is bogus.
There are changes that could be made to improve the camp, but implementing a list/line/roll system is dumb.
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It's important to recognize that Project 1999 already employs list/line/roll systems for multiple camps, as mentioned in my post, as well as a series of camp rules and engagements (FTE) that are rules upon rules to circumvent the inherent flaws in the persistent era. The server strives to emulate Everquest as we remember it, but we're not experiencing the game as we did "back in the day" due to several factors.
Today's players are much more aware of min/maxing strategies, leading to behaviors and competition that weren't as prevalent back then. Additionally, Project 1999's static era means that certain items retain high contention indefinitely, unlike in the evolving original game where new content would shift player focus and reduce competition for older items.
Implementing a list/line/roll system at the DS camp would address the modern realities of gameplay on Project 1999, promoting fairness and reducing the toxic competition that currently exists. This change wouldn't hand out rewards arbitrarily; it would ensure that all players have a fair chance at valuable items, maintaining the spirit of Everquest while adapting to the dynamics of our current player base.