Quote:
Originally Posted by berbax
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I’d love to hear some suggestions, personally I think if the roll system works for other camps it should work fine for this one in the same quest chain
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Just because it is the same quest chain does not mean it makes sense.
Angry Goblin is a head 100% of the time you turn in the report, as long as you kill Skargus
Shady Goblin is a report 100% of the time that you turn in
Drusella Sathir is not an urn 100% of the time that you kill her.
So you want people to go to a dangerous zone, that is easily trained, to random at a camp for the small chance to win some dice-based lottery.. and then the urn doesn't drop..
What then? You won the roll but get nothing? Have to roll again?
Or do you get a guaranteed urn for winning the roll and then have to kill her the next day until one drops? Are people going to show up on those next days? Who has to show up? Who's gonna validate that you actually loot an urn when you do? What if one drops and you say it didn't drop? Who's policing people from pocketing urns? Who's ensuring that the dice winner is the one even looting the urn? You expect the GMs to do this? Have you actually thought your idea to its conclusion? No, you have not.
I encourage and support new ideas on how to do things, but please think your ideas through and ensure they're actually better ideas. Cause all I see from this is you being upset at GG for pressuring your solo attempt. This feels like a post to spite GG.
Your data shows Castle is apparently holding the camp 24 hours a day (you add a ? at the end of each one by the way.. so you're not sure if they actually are?), but all I see you talking about is your bad experience with GG. So is this about GG or about Castle? Why have you not spoken ill about Castle too? Were they not mean to you? Or was it you being mean to them perhaps so you overlook that?