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Old 08-08-2024, 03:17 PM
magicfest2 magicfest2 is offline
Aviak


Join Date: Jan 2015
Posts: 50
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This discussion seems to be a bit stuck due to a similar issue to what I mentioned in passing earlier — you seem quite good at completely ignoring things that are explained in great detail, or else mentioning them and then redirecting discussion away immediately as if they were resolved.

1) Even if I thought change was a good idea, /list isn’t it. List is actually so much worse than even the status quo — the list system is probably *the single most toxic system on p99* and the most detrimental to player health that you claim to be concerned with. Instead of allowing for people to swap out and help each other, one single character must be online and active for the entire camp period, which is absolutely insane. I did the list for Summon Corpse when ST tried to lock it down before Sky opening, and I was literally playing 12h/day and swapping out with an IRL friend for the other 12, and maintained our spot on the list for TWO FULL WEEKS. I still wake up sometimes in sweats thinking I missed an afk check. No person should be subjected to that kind of trauma. As you can see too, all it did was advantage guilds that had shared credentials for bots they could pass out and share the effort. Since the item in both cases is essentially free to trade (or MQ) there is no problem just using any random shared bot for this. Continuing to mention /list as a viable alternative makes it impossible for me to take your posts seriously.

2) Multiple people have tried to explain some Economics 101 concepts but you still appear to not get it. The supply is fixed. The demand is larger than supply. Changing who gets the item does not affect the price. Maybe with an example it would be easier:

* Players A, B, C are a farm crew.
* Players D-Z want urns for SWC.


In the case where players A/B/C each get an urn over the course of a week:

* 3 Urns are sold with 23 prospective buyers.

In the case where players A/B/C don’t even play, and D/E/F get urns there are multiple outcomes as well:

* D/E/F all use their urns for SWC. Zero urns are sold this week. Players G-Z are buying but the market supply is empty.
* D uses urn and E/F sell. 2 urns are available for 21 prospective buyers.

In either case, there are still a ton of buyers and very limited availability. Thus in both cases, the price is actually likely to go up since the urn:buyer ratio gets worse!
Unless you think the drop rate of urns matches the number of prospective buyers, the price will not drop significantly or possibly at all. This example still works even if we limit the interested parties down to D-M or something, it really doesn’t matter unless the supply meets or exceeds demand.

3. Random is bad for all the reasons people have mentioned, which it hurts me to repeat, but in summary:

* there are no enforceable prerequisites to roll
* the drop is not guaranteed, in fact statistically from our large sample set it seems closer to 20-25% — even if I was rolling against 10-20 people like at ring 8, winning for a 25% chance is dumb, it’s random on top of random
* it would need something like the scout/angry agreement that everyone rolling must help with the kill, which is difficult to enforce (I see people /q at both every time already) and if you’ve done scout much, you can see how hilariously badly it can go even in a relatively safe environment, while DS is train central and can be an exceedingly difficult recovery

In conclusion: my opinion is that the only rational option for change would be an equity based system like URN, which is very similar actually to how my current group operates, just with more open membership. I’d probably be fine with that. However, I don’t ACTUALLY think anything needs to change other than having the current player agreement clarified and more consistently enforced. Sure, Castle is holding it now, but I say this as their direct competition: good for them! They organized well and they’re doing something impressive as a group in an MMO. Eventually they’ll get tired or slip up or realize that very few people ever actually camped there for more than 12 hours and it will go back to trading hands on the regular. And hey, it seems like a bunch of them are getting urns to use for their quest (not resale), so literally the only thing that would change if you got your way is which people got their SWC, to random people instead of people putting in effort. We care about this… why?
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