Quote:
Originally Posted by Knuckle
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I don't think a signficant part of the classic everquest population involved GM's in camp disputes to roll, so not sure what part of that population feels nostalgia around /random with 50 dudes over 3 years to complete one quest.
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I agree! Look, we have an unclassic situation on P99 (a server firmly committed to being as classic as possible). There
wasn't "50 dudes" waiting on live.
Hell, I did the entire quest on live (post-Velious though; virtually no one did it in Velious, because it came out at the end of that era ... and by the time most people were doing it, it wasn't at all top-end gear). I never ran into a single other player! It's been ages, but I think DS was just sitting up when I got to her. To me
that's classic.
The fundamental problem is that
the box has been locked in Velious for years after Luclin should have come out. We can only make the best ("most classic") solution out of that bad situation. That won't be instances or any other increase in the number of SWCs released ... which leaves us with random rolls.
Quote:
Originally Posted by Knuckle
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Some people are luckier than others. Don't think it feels great waiting 3-4 years for a middling upgrade because of dice rolls.
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I feel you ... but it's like being bummed because you're not winning the lottery: the only solution is to keep buying tickets or change your life goals. There is no better/more classic solution to this problem ... except ...
Quote:
Originally Posted by loramin
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a fresh server and/or custom classic-themed Blue content (which would give everyone sitting at the rolls something better to do). That is how you solve the rolling problem on P99.
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