To remake Droga, normally I just copy everything over from TAKP and delete what's in it's place(for zones not remade 1.0) on our DB if it's a non issue.. Droga was an issue, so what I ended up doing was copying over, because TAKP reconstructed the placements/npcs/loot tables of classic droga, PEQ doesn't have that. So how I solved that issue was I copied all the spawn2(locations, spawnentries, and spawngroups over, and the NPC(stats loot tables and shit) group for Droga over. But I couldnt copy the loot tables over without conflicting with our DB. So I noticed PEQ patched TAKP in(loot tables, npcs, but not spawn locations etc), so I copied over from a Fresh PEQ, Loot Tables, Loot table entries, Loot drop, and loot drop entries from the fresh PEQ, then just linked all the droga NPCS Loot tables to the imported PEQ ones with non conflicting location.
Proud to present classic 1.0 droga on Dota EQ, also, I can do grid entries and such, not just make my own pathing grids, but I copied over the ones for CT/Droga/Runnyeye 1.0 etc etc.
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