Quote:
Originally Posted by Vivitron
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That's a good question; I thought people were suggesting low hits would mean a larger portion of the damage comes from the damage bonus. But it seems 2 handers give better damage bonus dps?
According to the lucy chart linked above you're looking at +11 for a prime hand one hander and +29 for a 30 delay two hander (e.g. abashi or tstaff), so is the "damage-bonus-only-ratio" 11/18 for a FoN and 29/30 for an abashi, favoring the 2 hander by a convincing 58%? (I'm not sure that the lucy chart is accurate. I'm also not sure that a two hander swings the same number of swings per round as the primary hand when dual weilding.)
It seems to me that two handers should do better relative to one handers on high ac mobs than on low ac mobs.
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When looking at the normal distribution (assuming a pure 50% hit rate on average), you would be correct that some 2h weapons could outperform 1h weapons on high AC targets. At 100% haste the 11/18 would have 9 delay, and the 29/30 would have 15 delay. 9 divided by 15 is 0.6. For every 100 swings of the 9 delay 1h weapon, you'd get 60 swings out of the 2h weapon. When factoring in a 50% chance to dual wield, that would be 150 1h swings for every 60 2h swings.
(150 1h swings × 0.5 hit rate) x 11 damage bonus = 825 damage
(60 2h swings x 0.5 hit rate) x 29 damage bonus = 870 damage
The catch is fights with high AC targets are usually raid mobs you fight once in a while (that you don't want to lose), instead of XP mobs you are constantly killing. This means you want to look at how an individual fight could play out, rather than a large number of fights (the normal distribution).
1h weapons give you a lot more individual chances to hit in a single fight.
If you hit 40% of the time on the first 60 swings:
(60 1h swings x 0.4 hit rate) × 11 damage bonus = 264 damage
(60 2h swings x 0.4 hit rate) x 29 damage bonus = 696 damage.
If you hit 60% of the time on the next 60 swings:
(60 1h swings x 0.6 hit rate) × 11 damage bonus = 396 damage
0 2h swings = 0 damage
If you hit 50% of the time on the next 30 swings:
(30 1h swings x 0.5 hit rate) x 11 damage bonus = 165 damage
0 2h swings = 0 damage
1h damage total over 150 swings: 825 damage
2h damage total over 60 swings: 696 damage
After you've fought thousands of a specific raid target, you may see that the data shows some 2h weapons would deal higher damage on average. But the goal of each individual raid target fight is to kill it asap. So you are banking on the idea that you will outperform the 2h weapon in that individual fight.
The same concept applies to how much damage each individual hit does. The 1h weapon has more opportunities to randomly roll higher damage-wise. An unlucky streak of low damage 2h rolls will lower your damage in an individual fight.