Quote:
Originally Posted by DeathsSilkyMist
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The point is on an individual fight, 2h weapons have a higher chance to hit under the average, due to having less dice rolls to work with. 1h weapons are more likely to get the 50% hit rate on an individual fight. Things like dodge/riposte/parry also play a factor. Any time one of your 2h max hits gets dodged/parried/riposted, you are set back more than a 1h weapon, regardless of what it rolled.
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Interesting when soloing and maybe for gaters, but I don't see how it applies to high ac raid targets. For example take AoW -- looking at parses it seems it typically takes our raid force about 20,000 hits to kill him. Sure an individual chunk of 2hb (or backstab) is higher variance than an equivalent time of 1h swings, but suppose swapping 6 monks to two handers reduces it from 21,000 hits to 19,000 hits, would that be a noticable increase in variance? I don't see it. With that many samples I don't think you stray far from the average.