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Old 11-11-2024, 07:21 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
Interesting when soloing and maybe for gaters, but I don't see how it applies to high ac raid targets. For example take AoW -- looking at parses it seems it typically takes our raid force about 20,000 hits to kill him. Sure an individual chunk of 2hb (or backstab) is higher variance than an equivalent time of 1h swings, but suppose swapping 6 monks to two handers reduces it from 21,000 hits to 19,000 hits, would that be a noticable increase in variance? I don't see it. With that many samples I don't think you stray far from the average.
Apologies. I didn't provide a clear example due to accidentally leaving in the damage bonus for the offhand in the previous example. I will do the full math to hopefully give you a better idea.

I'll use the damage range from my SK as a quick example. His 46/44 ratio weapon does 46-258 damage self buffed, with the 37 damage bonus. This means the damage roll range is 9-221 (the part affected by AC). We will still use two 11/18 weapons for dual wielding in the example.

For argument's sake, we will say AoW reduces your damage rolls by half on average.

This means my average damage per hit on the 2h weapon is (9 + 221) / 2 = 115 × 0.5 = 57.5 + 37 = 94.5 damage.

At 100% haste you have 22 delay on a 46/44 weapon. You have 9 delay on an 11/18 weapon. 9 delay divided by 22 is 0.41. So you'd get 41 swings per 150 swings of the 11/18 weapons when including dual wield.

94.5 damage x 20.5 hits = 1937.25 total damage.

I don't have the max hit for the 11/18 weapon, but we can take a rough guess. 46 divided by 11 is 4.18. 221/ 4.18 = 52.9. So the damage range is 9-52.9 (the part not affected by AC).

(9 + 52.9) / 2 = 30.95 x 0.5 = 15.475 damage without the damage bonus.

15.475 damage x 75 hits = 1160.625 damage + (11 bonus damage × 50 hits) = 1710.625 total damage.

So the 1h weapons would do roughly 225 less damage per damage set of 150 1h swings and 41 2h swings. 225 damage is basically 1-2 hits from this 2h weapon.

This means the 2h weapon will underperform the 1h weapons basically anytime you miss more often than the pure average, which is more likely with a 2h weapon in an individual fight. The 1h weapons also have a higher chance to roll above average damage in an individual fight, due to having more damage rolls. Parry/dodge/riposte also affect 2h weapons more when they nullify a high damage hit.

I agree that the 2h weapon should outperform the 1h weapons on a normal distribution. But in individual fights 2h weapons are more swingy.
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