Quote:
Originally Posted by WarpathEQ
[You must be logged in to view images. Log in or Register.]
The 2 main entrances people use are the North and East Entrance. Inside the caves there are 5 rooms with a hallway that runs in a big circle that leads to each of them. The furthest North room is the largest and includes a named mob (Phenocryst (sp?)), there is a small room to the east just off the hallway.
On the south end of the cave there are 3 seperate rooms each with 6-9 mobs in them. I was referring to the middle of these 3 rooms which is the most spread out, it has a group of 3 mobs you can see from the opening into the room and then 6 mobs along the back wall as you follow it around. Including a safe spot in the very back where no mobs spawn within line of sight, often a place where people camp out or med.
|
Thanks for sharing this, it's a nice spot. I tried it; a rotation of 6 geos gave me about 5% exp at 52, and maybe a 4 or 5 minute break before respawns if the clear was smooth. (14:30 Respawn timer in WL.)
I was able to do about 14 CS wyverns per cycle when they were available. I forgot to note how much xp that yielded. (20 min respawn timer there.)
I also did a few TD raptor aes. Those gave about 10% exp per. It takes me roughly 10 minutes to do the pull + the kill. (12 min respawn timer in TD.)
I felt a little silly trying geos at 52 knowing they are still blue at 59, but it worked better than I expected. The shamans felt dangerous at this level and I avoided any double shaman spawns. Cash and armor gem loot seemed pretty solid. Subjectively heavy on mana use, but that's fine for short sessions with mixed afk. Raptors are easier xp if you can ae consistently without dieing; but I die sometimes, don't like the lock-in of having to kill a pull before I can afk, it gets boring, and no worthwhile loot there. I'll probably do more of both camps.