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Old 01-14-2025, 04:46 PM
shovelquest shovelquest is offline
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But we're talking pure itemization here, not skill.

Skill should not be involved in this at all. Two characters monk/warrior.

Face tanking. Auto attacking, ̶u̶s̶i̶n̶g̶ ̶d̶i̶s̶c̶s̶ ̶a̶n̶d̶ ̶o̶t̶h̶e̶r̶ ̶m̶e̶l̶e̶e̶ ̶a̶b̶i̶l̶i̶t̶i̶e̶s̶,̶ and letting RNG and mitigation sort the rest.

Which would win by how much?

I guess theres a reasonable argument to determine which class has the most game changing utility items, and how much benefit you get from those that you'd not already get from spellbook spells etc.

Warrior does have a lot of utility items that provide abilities that they don't get without gear, so that's a more robust discussion than just pure hp/ac/dps provided by gear.

But in the context of monk vs warrior, I am curious BIS in terms of raw DPS/mitigation, which one gets more benefit from the gear than the other.

I agree a monk can do more than a warrior, but that is because of FD and Mend and stuff. In fact if we were to remove disc/abilities and just do pure dps output from warrior vs monk and dps mitigation from gear... that would probably be more of a control than allowing mend/dics's because you can do those without gear.
Last edited by shovelquest; 01-14-2025 at 04:54 PM..
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