Zone disruption is a legitimate complaint. Back before Velious was released on blue, there would be ramp groups in OT who would complain about bards taking all of the easier mobs and leaving little else to kill. The counterargument was that OT was a bard zone, go somewhere else. With only one expansion, there were fewer zones to relocate to, and yet this rule did not exist. Now there's more real estate than ever, with all expansions released and two PVE servers, plus Quarm. Yet here we are, with repeat offenders ruining the game for everyone else, first the groups who were trying to xp and now the other players of same class who abided by the PnP. No different from the raid scene, the repeat offenders weren't made an example of, so it wouldn't get to this point, where everyone else would have their gameplay orange coned and taped off.
As annoying as it is, this change would be a good fit for the eventual new server and it might not be as bad for green in its current state, depending on the population and availability of PUGs. It encourages bards to group in so many ways, which is what the game was mostly about in classic. But applying the same rule to all servers fails to appreciate their differences. One size does not fit all.
With few exceptions, blue is a ghost town; seasonal events only bring out the twink alts who are so geared to the teeth they 1) don't need to group and 2) will survive zone disruptions more often than not and 3) have a clicky cleric bot parked to rez, like the majority of the server.
It's a shame because blue has become the place to push soloing to its limits, single-playering through the MMO with BiS. Granted, years ago, zone disruption petitions were probably legion even on blue. But now? Press X to doubt.
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